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Fastest Tentacle in the West by povorot Fastest Tentacle in the West by povorot
My entry for this week's drwnblog challenge: GUNSLINGER.

In doing this one, I guess I just figured the doing some boring old human in western clothing was NOT ENOUGH. So here - the fastest tentacle in the west prepares to bring hot death on some desert bandits ( out on some godforsaken planet further up the galactic arm). Those of you who know all my aliens might recognize the gunslinger in question from a couple years ago...

Check out the rest of this week's entries today (or preferably tomorrow - the other guys are slow) at our site:
[link]
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:icondirector1265:
Director1265 Featured By Owner Mar 13, 2013
This is pretty cool! Sorry, couldn't resist: [link]
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:iconpovorot:
povorot Featured By Owner Mar 19, 2013
Perfect fit man!
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:icondirector1265:
Director1265 Featured By Owner Mar 20, 2013
You really should make a story of some sort! You have the talent for it! Maybe you could do something that's a combination of science fiction and western!
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:iconelsqiubbonator:
ElSqiubbonator Featured By Owner Jul 10, 2011
You should write a book about these guys!
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:iconpovorot:
povorot Featured By Owner Mar 14, 2013
Oh man I tried to do a story with these guys but they are just WAY too difficult to draw. Doing a whole story with them would be frigging exhausting.
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:iconelsqiubbonator:
ElSqiubbonator Featured By Owner Mar 25, 2013
You don't have to illustrate it. Just write a short story or a novel.
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:iconpovorot:
povorot Featured By Owner Mar 25, 2013
Thats a really good point - I've been lamenting the benefits of prose over visual storytelling over this past year, but never thinking of giving myself over to prose altogether...

GODDAMN IT I'LL DO IT! AND POST IT HERE!
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:iconelsqiubbonator:
ElSqiubbonator Featured By Owner Mar 25, 2013
And I will fave it!
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:iconlutz-kleinau:
lutz-kleinau Featured By Owner Jun 16, 2011
this is badass!
Reply
:iconlabgnome:
labgnome Featured By Owner Jun 13, 2011
Yowza! I don't think you know how long I've been waiting for something like this!
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:iconpovorot:
povorot Featured By Owner Jun 20, 2011
Well, I'm happy to oblige!
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:iconlabgnome:
labgnome Featured By Owner Jun 26, 2011
I like how your setting is evolving. I know you probably already have an idea of how you want things to go together, but whenever I see Good Business [link] I can't hep but envision this guy [link] as the "common ancestor" of both species, even if they don't both exist in the same "continuity". However if they do I think it would only make for a richer universe on your part.
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:iconpovorot:
povorot Featured By Owner Jul 6, 2011
Yeah - well, in a very real way, the "good business" bug is the common ancestor of both the critter you link to, these creatures, and the time-squids from the "Bar fight" comic I linked to last year. The Bar Fight squids are basically the same body plan, only adjusted to match their mollusc ancestry. For me, creative evolution can be even more interesting then imagined natural evolution...
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:iconlabgnome:
labgnome Featured By Owner Jul 7, 2011
well there isn't any reason that they can't have convergent evolution with the time-squid and the prawns/hoppers. You do have the "humanoid" spanish fly alien. If the design is effective, it should be expects to appear more then once.
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:iconpovorot:
povorot Featured By Owner Jul 8, 2011
That's a damn good point! (It makes me think of illustrations comparing wolves and tasmanian tigers, and the like. I suppose there's no reason to hold convergent evolution to a single planet...)
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:iconlabgnome:
labgnome Featured By Owner Jul 8, 2011
Absolutely! perhaps you could think of a couple of other "convenient" (perhaps the dinosauroid) body plans as well, so while there are intelligent species of almost every shape and size imaginable, there are independently evolved species that also resemble each other.
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:iconlabgnome:
labgnome Featured By Owner Jun 20, 2011
You're welcome, I love how you made the weapons and holsters recognizable, yet still alien. I also like your approach to clothing with them, and the fact that each one has on a different style of "hat" too.

Are the different styles meant to suggest anything, such as the "bonnet" of the one on the "horse" meant to suggest that the individual's gender (assuming that even exists for the hoppers), or perhaps that they belong to different cultures, or do they just represent personal fashion preferences?
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:iconbensen-daniel:
bensen-daniel Featured By Owner Jun 13, 2011
This is the dirty prawn!
I could go on about the creature design (excellent), but what really grabs my eye here is the colors. Lovely! I also really loike the amount of attention given to the machinery and equipment. It looks recognizably, but not quite human. One question, though. How does a species with tentacles manage to shoot a pistol? The recoil would be very hard to control. Maybe with some sort of frame that braces against the prawn's forlegs? Or maybe they mount their guns on top of their carapaces on turrets, then use their tentacles to pull chords that aim and fire the gun.
I know, though, that you want to have something this guy can draw from a holster. Maybe something recoil-less, like a laser? Or maybe they have a system that launches the bullet with a spring or something, then the gunpowder ignites in the air and propels the bullet forward.
By the way, what is that webbed structure in the upper right corner?
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:iconpovorot:
povorot Featured By Owner Jun 20, 2011
Well, the pistol I drew was more just pulled outta my head to make it, as you rightly guessed, something holstered. I haven't actually spent a lot of time working out ranged weapons for these critters - but I usually imagine starting with some sort of pole-mounted hand-cannon that you'd jam into the ground. From there we could get into more complex turret-frames, etc...


And yes, it is a sunshade. I couldn't just give it a cowboy hat, right?
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:iconbensen-daniel:
bensen-daniel Featured By Owner Jun 22, 2011
but you need something you can fast-draw. Maybe their technology borrows more from the sling than the bow-and-arrow. They use their tentacles to whip out and aim a delivery system that hurls a small grenade. Or they could have just arrived at lasers earlier :)
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:iconamnioticoef:
AmnioticOef Featured By Owner Jun 17, 2011
The webbed structure is a sunshade mounted on the hopper's back, I think...
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:iconbensen-daniel:
bensen-daniel Featured By Owner Jun 19, 2011
a very nice sun shade
Reply
:icondracothrope:
dracothrope Featured By Owner Jun 10, 2011
I love the idea of a collaborative sketchblog! We've been trying to do one in the more lately graduated classes but, blah, no dice.

Keep up the good work, this is fabulous!
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:iconpovorot:
povorot Featured By Owner Jun 10, 2011
Yeah - the collaborative sketchblog is difficult to get people to commit to. But if you can bully everyone into actually doing it, it's a great way to keep engaged and entertained with your art, especially when it's in addition to duller paid work.
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:iconfingertier:
Fingertier Featured By Owner Jun 10, 2011
Wow your hoppers are back!
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:iconpovorot:
povorot Featured By Owner Jun 10, 2011
WITH A VENGEANCE
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:iconfractalxavier91:
fractalxavier91 Featured By Owner Jun 9, 2011
Prawn hats!
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:iconpovorot:
povorot Featured By Owner Jun 10, 2011
Oh yeah, man - some very fetching little awnings over there.
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:iconfractalxavier91:
fractalxavier91 Featured By Owner Jun 10, 2011
I agree with what others have said, the tools are interesting. But I like seeing unique clothing just as much. Seems to add more character than tools do.
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:iconpovorot:
povorot Featured By Owner Jun 10, 2011
And I think that believable non-human clothing is harder, too. You can more easily infer how a tool would work from your critter's manipulators then you can figure out how or what clothing they'd find appropriate.

So, basically, I agree.
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:iconfractalxavier91:
fractalxavier91 Featured By Owner Jun 10, 2011
Yeah, and then there's the wide range of clothing that will crop up over a planet. Different cultural rules, different notions of modesty, different levels of society, different climates, everything can affect clothing. It's just such a global process, sometimes literally!
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:iconrayn-hammer:
Rayn-Hammer Featured By Owner Jun 9, 2011  Hobbyist General Artist
"Squid With No Name"
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:iconpovorot:
povorot Featured By Owner Jun 10, 2011
Hahaha! Brilliant.
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:iconkatapraktoi:
katapraktoi Featured By Owner Jun 9, 2011  Student General Artist
I love the concept. Specially the tools, I love when people give their non-humanlike aliens tools that meet their anatomical needs (and not force them to use retouched versions of human tools) and the idea of the gun is great.

On a side note i was listening to this while I saw this on my inbox [link] ... I lol'd.
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:iconpovorot:
povorot Featured By Owner Jun 10, 2011
Nice!

I like to spend time specifically on 'aliening up' whatever tools I give my critters - it's both funner to design and gives you a more engaging image.
Reply
:iconwhalewithlegs:
whalewithlegs Featured By Owner Jun 9, 2011  Student General Artist
This looks amazing & I love the 'series' in general! I'm quite enjoying the way you seamlessly blend the sky and the ground ... 'no' horizon!
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:iconpovorot:
povorot Featured By Owner Jun 10, 2011
Many thanks - I'll be here all summer.
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:iconwood29:
wood29 Featured By Owner Jun 9, 2011
I'd like to see more of that gun... A gun designed to be used with a tentacle ?
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:iconpovorot:
povorot Featured By Owner Jun 10, 2011
Oh yeah. Who knows - it might show up again!
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:iconzypherax:
zypherax Featured By Owner Jun 9, 2011  Student General Artist
PRAWNS ! ! ! with... WEE PRAWNS ! ! !

I am curious, are the smaller (likley younger?) inividuals acting like squires of some sort?
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:iconpovorot:
povorot Featured By Owner Jun 9, 2011
Well, the idea was more that the big blue one is a (closely related) beast of burden, and the 'little' dudes are just average-sized hoppers.
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:iconzypherax:
zypherax Featured By Owner Jun 10, 2011  Student General Artist
ah, I see! very nice!
Reply
:iconamnioticoef:
AmnioticOef Featured By Owner Jun 9, 2011
But suppose Big Blue is a less intelligent species that split away from the prawns recently (sort of a neanderthal), and is now paid to do jobs involving hard labor.
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:iconmiakhano:
Miakhano Featured By Owner Jun 9, 2011
Cool creatures with unique design. :)
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:iconpovorot:
povorot Featured By Owner Jun 10, 2011
Thanks.
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